- Article 5, Volume 17, Issue 4, October 2017, Page 59-71
- DOI: 10.21608/ijicis.2018.7932
- Author: M Elabnody
- College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)Abstract
With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game elearning applications. This study aims to identify how the elements of gamification affect user experience and increase their engagement with registered subjects. Through a dynamic question selection approach based on the gamification tactics, the real exams of a number of students showed the improvement of their knowledge acquisition by 55% over the traditional examination approaches.